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At the end of the symphony, The Silent Orchestra will return to it's containment room with the sound of applause in the background. During the Finale, the notes expand quickly with a loud sound and all the employees under half mental gauge will die, with their heads exploding. For the fourth movement, the psychological damage extends to the entire department and the last performer appears. The conductor becomes immune to ranged attacks during this movement but loses it's immunity to melee attacks.
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The third movement will make a noise, which causes any employees under the effect of the music to attack other nearby employees. In the second movement, the conductor of The Silent Orchestra will become immune to melee attacks, replenish its HP and the psychological damage is extended to any employee in the hallways near the main room. If their mental gauge is completely depleted by this attack, the employees will remain silent and 'Out of Control'. As the song progresses, more of the symphony's parts will appear seated near the conductor.Īt the start of the first movement, the employees in the main department room suffer constant psychological damage, which will be increased by each movement. The Symphony is composed by 4 movements and a Finale. It will reveal two hands, one holding a baton, and begin to conduct the accompanying ensemble. When the curtains are opened, The Silent Orchestra's conductor will have warped to the main department room to perform a song. A second pair of curtains will cover the screen of the player for a short amount of time. Once the curtains are completely visible, they will cover its room. If its mood reaches either mood, curtains will slowly appear outside its containment room. The performance is triggered if it remains in a good or bad mood for a certain amount of time. 19", or as mentioned in its entries, ''The song of the Apocalypse ". Silent Orchestra's ability is " Silent Symphony No.
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